< HTML Audio/Video DOM Reference
Example
Alert that the video can be played all the way through, without stopping:
var vid = document.getElementById("myVideo");
vid.oncanplaythrough =
function() {
alert("Can play through video without
stopping");
};
Try it Yourself »
More "Try it Yourself" examples below.
Definition and Usage
The canplaythrough event occurs when the browser estimates it can play through the specified audio/video without having to stop for buffering.
During the loading process of an audio/video, the following events occur, in this order:
- loadstart
- durationchange
- loadedmetadata
- loadeddata
- progress
- canplay
- canplaythrough
Browser Support
The numbers in the table specify the first browser version that fully supports the event.
Event | |||||
---|---|---|---|---|---|
canplaythrough | Yes | 9.0 | Yes | Yes | Yes |
Syntax
In HTML:
<audio|video oncanplaythrough="myScript">Try it
In JavaScript:
audio|video.oncanplaythrough=function(){myScript};Try it
In JavaScript, using the addEventListener() method:
audio|video.addEventListener("canplaythrough", myScript);Try it
Note: The addEventListener() method is not supported in Internet Explorer 8 and earlier versions.
Technical Details
Supported HTML tags: | <audio> and <video> |
---|---|
Supported JavaScript objects: | Audio, Video |
More Examples
Example
Alert that the audio can be played all the way through, without stopping:
var aud = document.getElementById("myAudio");
aud.oncanplaythrough =
function() {
alert("Can play through audio without
stopping");
};
Try it Yourself »